Each of the boxes of the lock has 4 settings, you have to try all the combinations until you find the one that works. It is boring and tedius even though there are only 256 possible combinations (4x4x4x4=256)
I click the right-most one once, then click the wheel and repeat that "pair of clicks" 4 times or until I see the starting symbol again. Then I click the box just to the left once and repeat the 4 "pair of clicks" sequence of the right-most box. Repeat that for each single click of the second box and then repeat all of that for each successive click of the next box to the left. And, obviously, do it all again for each successive click of the left-most box.
Unfortunately, I randomly clicked some of the boxes at the start before I started a logical sequence to finding the combination so I have no idea how far from the initial setting the actual combination is. I think I then went through about 70 clicks to get it to work.
NOW, I wish I could remember what the combination was! If I ever play it again I will have to write down what the sequence of the symbols are.
Quite frankly, the game was not worth the effort. Too many "screens" are just a 15 to 30 second animation of the character traveling from one place to the next and several screens had only one puzzle to solve and it was not all that difficult. Basically it manages to create some high anticipation, but never actually gets there. Some of the puzzles are 5th grade bathroom humor... getting the baby bird to eat a bug so it will poop in a cup... tee hee hee the birdy pooped! tee hee hee.
Posted By DougArcher on 08/08/2008 3:20 PM
or you could click on the rodent hiding under the mushroom thingy above the cave and then click on the pullchain and read the combination of off of the door that the light shows....
There is some big-eyed elfin creature sitting in front of a keyhole that you have to move. He has a huge set of headphone on his (its) head and a small controller in one hand. Calling it an "iPod" is just a derogatory modernism to describe it.
I made it through six or eight screens before my computer told me it had enough.
Looks like Rube Goldberg had a big hand in designing many of the puzzles and mechanisms.
I find myself wondering about the little dudes 'scale': either there be a lot of giant sized flora and fauna in that corner of the world or this guy is less than a foot tall. I dunno...maybe he's about 1/12th or 1/8th scale?
I got as far as the witch in the tree tasting whatever from her cauldron, and getting her hand on the lever up and down. The Regal Interesting!!!/DesktopModules/NTForums/themes/mls/emoticons/crying.gif